Realtime rigging – Squash and stretch
Tutorials
Tutorial
Evaluating and adding stretch control to the spine
Maya
Tutorial
Adding a blend node
Maya
Tutorial
Adding FK/IK condition check
Maya
Tutorial
Scaling the main spine joints
Maya
Tutorial
Maintaining mesh volume for squash and stretch
Maya
Tutorial
Setting up the arm for squash and stretch
Maya
Tutorial
Modifying the stretch type attributes
Maya
Tutorial
Adding the bind joints to affect the geometry
Maya
Tutorial
Adding volume preservation to the arms
Maya
Tutorial
Adding squash and stretch to the leg
Maya